Ground LinesĪ method for Countess to somewhat trap you within a smaller fight area with her, she'll drag, at most, two lines down on the ground that will damage and slow you should you move across them. This is too little time to move away, so keep moving around the fight area while she's in the air to avoid her coming slam down to the ground. It is nearly impossible to dodge this attack, as the only sign you'll get that the attack is coming (a red circle on the ground just before she slams down) will only last for at least two seconds. Flight SlamĬountess will jump up high in the air and won't come back down for several seconds. The wind-up time for this usually lasts two to three seconds before she executes the actual attack, allowing you some time to move to the flanks for an attack. The Countess's charge attack comes in the form of a simple swipe that sounds out a wave a short distance away from her front. The Countess Attack Patterns Charge Attack Attack the FlanksĬountess' attacks tend to have long wind-ups to them – exploit these by navigating yourself to her flanks and attacking from there as she executes her attacks. Of all of the variants, the ones who have a bow and arrow can take out your HP quickly if you do not eliminate them quickly – eliminating them is best done while Countess is doing her Flight Slam attack, as it leaves you with enough time to take out a group of these enemies before the Countess can come back. These enemies come in two variants – ones holding a spear, one equipped with a sword and shield, as well as one that bears a bow and arrow. Unlike most other Bosses, The Countess' summoned mob enemies pack more punch than usual.
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